![]() ![]() “All of the characters you know and love will be back, but with more refined dialogue thanks to our lead narrative designer, Chris Avellone. Nightdive’s new video of the game running in Unreal Engine 4: ![]() So with that decision confirmed, the team made staffing changes with a “Vertical Slice” a new ‘proof of concept prototype’. “We took a few weeks to research various engines (mainly Lumberyard and Unreal). Around the end of October, we were confident Unreal Engine 4 was the right way to go, but we didn’t want to announce the change just yet, since we wanted to prove to our backers (and ourselves) that we could deliver a slice of the game in Unreal Engine 4 with the updated visual direction.” While Unity is a great engine, it was clear that we needed to use an engine that fit our project goals more closely,” game director Jason Fader outlines in the Kickstarter update. “We took a hard look at what Unity could do on consoles, and what we wanted to achieve for both visual quality and performance. So part of this process involves reevaluating Nightdive’s approach to the game’s technology. Developer # Nightdive Studios have been working to #update the first-person System Shock reboot for the game’s backers. Since raising over $1.3 million on Kickstarter last summer for Linux, Mac and Windows PC. ![]()
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