Old code lines are leaved commented, so anyone can see how my changes are accuarate. Do the changes in more "advanced builds" would take only more time and maybe some more math to do, but nothing hard.Īdded a "FramerateCont" object that handles the framerate. > Solutions here are meant to work with ANY Nuclear Throne Build, Im familiarized with several builds of *Any bugs, are from this build of the game, not because of my framerate update. *Framerate in this example is meant to be changed from the menu. So builds for the Rasperry Pi dont get performance issues. Worth to note: This is a good alternative to Delta Time, and takes less performance. To improve their coding habits related with framerate in game maker. This build is meant to be distributed in the hope that it will help programmers You can redistribute and/or modify this code, including its source code. *This script is merely for informative purposes. GMZ -> Full Game Source code, open for everybody to check YYC, C++ LLVM Build -> Currently more error prone, but faster, harded to hack, less game size, and encourages the dev to avoid sloppy code. >To change FRAMERATE, press Shift (switch between 60/30) while in the MENU Slower but more stable So if we weren't in a capitalist world I could have worked on a recent update. Note 2: Nobody can send lawyers to my address because this is a Open Source public Build. Note: This solution is applicable to any Nuclear Throne Build, I have seen and Im used to some newer builds. This took me around 30-40 minutes to implemented. Many people have been complaining about that 30 fps felt quite choppy, Devs replied this by stating that they would have to make several reworking on the stuff.īut here lm showing with living proof that by just having some good coding discipline a 60FPS version can be made in matter of minutes. *For the record, currently Im not getting paid by this, so if some wants to donate me some NetFlix trial or some crappy lost key $1 game, feel free to.
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